using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectPool
{
Queue<GameObject> q = new Queue<GameObject>();
public ObjectPool()
{
}
public GameObject GetObject()
{
if (q.Count > 0)
{
GameObject g = q.Dequeue();
g.SetActive(true);
return g;
}
else
return null;
}
public void SetObject(GameObject g)
{
g.SetActive(false);
q.Enqueue(g);
}
}